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Quake Wars to console 24-04-08 04:02:42

Consoleversion Enemy Territory: Quake Wars

Release 30 may 2008

Hot on the heels of the release date announcement, we've also got a few Enemy Territory: QUAKE Wars console previews for you to peruse. All of these guys and gals were able to spend a few hours with the Xbox 360 and PlayStation 3 versions of the game and have put together their impressions at the links below:

Posted by: Bluezone     Submitted by:Bluezone  8 Comment(s)
 
Category
 
Patch: ETQW-client-1.4-1.5-update-beta 02-03-08 05:30:56

ETQW-client-1.4-1.5-update-beta

This is the beta version of the new Enemy Territory: Quake Wars v1.4 to v1.5 patch. Read the notes below for all the details.

The ETQW Competition Mod contains several new features and cvar settings to better adapt the game for competition and tournament play, where smaller team sizes are common. The Comp Mod Beta has already been covered extensively in this blog update, so feel free to peruse that for all the dirty details.

We've also got a comprehensive outline of the new settings and how to use them here in the Splash Damage Wiki. Please note that the final version of the Competition Mod will contain a few more features and fixes that so far aren't listed there.

A few things you should be aware of:

* This is an unsupported Beta release. Neither id Software, Splash Damage, or Activision will provide technical assistance.
* The ETQW Competition Mod BETA only works with ETQW 1.4. If you are planning to install the 1.5 BETA (see below), you will need a second game install for that.
* Since this is a Mod, only Unranked ETQW servers can run it.

1.5 Game Update BETA

Of course, the Competition Mod isn't the only thing we've been working on here in the rolling Splash Damage APC of Doom Quake. The 1.5 game update is nearly ready for release and we're planning to have a Public Beta phase to make sure we catch as many stability and other issues as possible.

The 1.5 BETA is restricted to Unranked servers, so you will be able to run your own or play on one of the servers provided by our GSP partners. Please note that participation in this beta is completely voluntary and that the 1.5 BETA is not backwards-compatible with ETQW 1.4. In other words, once you've installed the 1.5 BETA, you will not be able to play on ETQW 1.4 servers unless you have a second game install. If you don't feel like testing, you can just skip this release and wait for the final version – 1.4 servers will continue to work normally until then.

I should also point out that, once again, this is an unsupported Beta release that you're installing at your own risk. Neither id Software, Splash Damage, or Activision will provide technical assistance.

With all that out of the way, let's huddle around the camp fire and look at the changelog together. Please note that we have several other fixes planned for the final release, including a fix for the recent server crashes some people have been seeing.

* HUD Players will no longer receive warning VO for incoming enemy artillery
* Added g_aptWarning for toggling APT warning on the HUD
* Restricted the g_mineIconSize cvar to values between 0 and 20
* The Fireteam menu will now not show 'next page' unless there are 9 or more players (instead of 8)
* Fixed Buddy Player Arrows showing up as the incorrect colour if that player had a Clan Tag
* Fixed the Objective Bar sometimes changing colour
* Fixed Magog warning spam
* Ranked Servers Locked si_maxPlayers to 24 on Ranked Servers
* Fixed being able to start a match on a Ranked server with less than 6 players
* Map Loads, Auto-Downloads, ETQW:TV Fixed downloading modifications from the server not working with Vista and UAC
* Fixed the intro movie overriding the Accept Download prompt for mods on game restart
* Fixed the map loading music continuing to play after the load had completed
* Fixed the server crash when clients are downloading files
* Fixed ETQW:TV Relays crashing when clients tried to connect too early
* Player Statistics Fixed certain Achievement stats, such as Vehicle and Deployable kills, not being counted
* Fixed ranks above Supreme Commander displaying as ##### or emptyname
* Fixed Mining Laser objectives giving an additional 40 Soldier XP to the constructor
* Fixed XP Save not working on reconnects
* User Interface Fixed the 'Press F3 to Ready Up' tooltip not always displaying
* Fixed the 'Most Vamptire Damage' typo in Personal Achievements
* Fixed the final Objective in a map not counting towards the Most Objectives Completed end-game reward
* Fixed Player Ranks not showing in-game or on the Scoreboard
* Fixed spectators seeing a defaulted string in the end-game scoreboard
* Fixed transparency options for Tooltips and Subtle Motivators not always saving
* Fixed video options not always saving if a player is using a 'Set as Default' profile
* Tooltips Fixed the Tooltip frame being completely white on first map load
* Fixed decoy tooltip not always playing
* Fixed Strogg Hack tooltip not playing on Volcano

* Fixed players not turning to face final objective on Outskirts during tooltip
* Fixed not resetting proficiency upgrade VO when resetting tooltips
* Fixed Exploits Fixed clients having incorrect spread values for the Scoped Assault Rifle whilst unscoped
* Fixed exploit that allowed GDF to get past Strogg Energy Shields
* Fixed being able to complete certain objectives at a distance
* Fixed clipping hole in Refinery that allowed players to get underneath the map
* Bots Fixed potential bot freeze issue with enemies & hunting
* Fixed Medics not seeing obstacles when giving supplies
* Fixed Anansi pilots getting stuck chasing Icarus players around the map
* Bots will now avoid vehicles 'booby trapped' with Charges, unless it's the MCP
* Bots will now stop and give engineers time to repair their vehicle
* Bot Oppressors will use their Energy Shields more effectively
* Bots can now use all seats in the Bumblebee
* Removed some debug prints
* Other Miscellaneous bot fixes
* Miscellaneous Fixed unintentionally skipping through multiple weapons and tools when using the mousewheel
* Fixed the 'Aborting Bombardment' VO not playing when the Airstrike/Violator beacon is in an invalid location
* Fixed spectators sometimes hearing hit-beeps when switching between players
* Fixed player landing sound sometimes playing multiple times
* Fixed some cases of vehicle wheels occasionally being above the ground when they spawn
* Fixed a disguise spotting issue
* Fixed lock-on issues when the MCP is disabled
* Fixed visual MCP deploy issue where it would sometimes come in sideways
* Fixed objects sometimes showing up in the wrong place when playing back demos
* Known Issues The game will not start for users running the Windows XP Service Pack 3 Beta
* Some empty folders are left behind by the ETQW 1.5 uninstaller
* Capturing the Energy Cells on Quarry gives no XP
* Intermittent server crashes for some users
* Additional map holes in Refinery and Salvage

DOWNLOAD: http://forum.i3d.net/downloads.php?do=file&id=805

Posted by: Bluezone     Submitted by:Bluezone  11 Comment(s)
 
Category
 
Parallax Extreme v1.5 for Doom 3, Quake IV and Prey mod 19-01-08 05:52:35

Parallax Extreme v1.5 for Doom 3, Quake IV and Prey mod...:

Note: requires v.1.3 to be installed first!

Download

Parallax up to v2.0 by Junkguy.
Parallax v1.1 by [x26]VOLAND.
Brilliant Highlights up to v0.6b by Maha-X.
Extreme Quality mod & shaders up to v1.01 by Rygel.
Parallax Extreme v1.1 (That's a mix of all this great shaders) updated now by Dafama2k7.

Features...:
- Interior environments almost real, really scary, not suitable for all people.
- Beyond the limits effect thanx to adding some Prey techniques into the Parallax shader !
- Best Parallax effect thanx to mixing the features of Brilliant Highlights shaders and the Parallax shaders into one shader !
- Now enhanced with some techniques i learned recently to be more metallic and at the same time Brilliant, enhanced specular & normal bumpmapping.

Warning...:

At the moment this mod only supports NVidia gfx cards or latest ATI gfx cards that are able to supports OpenGL32 v3.0 shaders, with at least DirectX v9.0c hardware support, but there will be a low-end version for old ATI gfx cards that only supports upto v2.0 shaders soon !

Compatibility:

- Patch v1.3.0 or higher required.
- This mod requires a Radeon 9500 or GeForce FX or any OpenGL v2.0 or higher gfx card.
- This mod is compatible with most other mods, except those that modify the main shader.

History....

v1.5 - Metal effect enhanced.
Optimized a little, should be much faster now.

Fixed bugs.

v1.4 - Beyond the limits effect added to the Parallax shaders !!! (with F.E.A.R. alike texture reflections !)
v1.3 - Enhanced faster & quality shaders.
Now compatible with both ATI & NVidia gfx cards.

Fixed config files..

v1.2 - Bettered the Parallax effect thanx to mixing the features of Brilliant Highlights shaders and the Parallax shaders into one shader !
v1.1 - Now enhanced with some UEQ techniques i learned recently to be more metallic and at the same time Brilliant.

Note...:

Always make sure there is disabled compresion for textures on D3, this is already done in the Doomconfig.cfg, but if someone wants to use his own Doomconfig.cfg make sure to have this lines on it to be able to see the Relief...

image_usePreCompressedTextures "0"
image_useCompression "0"
If you typed this from the in-game console you need to type vid_Restart now to activate.

Original Doc...:

Troubleshooting:

If you see obvious graphical errors like black textures,
see below:

Make sure you are using recent video drivers.
For Nvidia cards, if updating drivers doesn't help, do the following:
1. Go to the folder Quake 4q4baseglprogs
2. Open interaction.vfp with Wordpad or Notepad and delete the line that says
OPTION ARB_precision_hint_fastest;

Download here the mod

 

Posted by: Bluezone     Submitted by:Bluezone  6 Comment(s)
 
Category
 
Parallax Extreme v1.3 for Quake IV mod 19-01-08 05:51:01

Parallax Extreme v1.3 for Quake IV mod...:

Parallax up to v2.0 by Junkguy.
Parallax v1.1 by [x26]VOLAND.
Brilliant Highlights up to v0.6b by Maha-X.
Extreme Quality mod & shaders up to v1.01 by Rygel.
Parallax Extreme v1.1 (That's a mix of all this great shaders) updated now by Dafama2k7.

Features...:

- Best Parallax effect thanx to mixing the features of Brilliant Highlights shaders and the Parallax shaders into one shader !
- Now enhanced with some techniques i learned recently to be more metallic and at the same time Brilliant, enhanced specular & normal bumpmapping.

Warning...:

At the moment this mod only supports NVidia gfx cards or latest ATI gfx cards that are able to supports OpenGL32 v3.0 shaders, with at least DirectX v9.0c hardware support, but there will be a low-end version for old ATI gfx cards that only supports upto v2.0 shaders soon !

Compatibility:

- Patch v1.3.0 or higher required.
- This mod requires a Radeon 9500 or GeForce FX or above.
- This mod is compatible with most other mods, except those that modify the main shader.

History....

v1.3 - Enhaced shaders, now compatible with both ATI & NVidia gfx cards !!!
Also it's much faster now mantaining the best quality at the same time !
v1.2 - Bettered the Parallax effect thanx to mixing the features of Brilliant Highlights shaders and the Parallax shaders into one shader !
v1.1 - Now enhanced with some UEQ techniques i learned recently to be more metallic and at the same time Brilliant.

Note...:

Always make sure there is disabled compresion for textures on D3, this is already done in the Doomconfig.cfg, but if someone wants to use his own Doomconfig.cfg make sure to have this lines on it to be able to see the Relief...

image_usePreCompressedTextures "0"
image_useCompression "0"
If you typed this from the in-game console you need to type vid_Restart now to activate.

Original Doc...:

Troubleshooting:
If you see obvious graphical errors like black textures, see below:
Make sure you are using recent video drivers.
For Nvidia cards, if updating drivers doesn't help, do the following:
1. Go to the folder Quake 4q4baseglprogs
2. Open interaction.vfp with Wordpad or Notepad and delete the line that says
OPTION ARB_precision_hint_fastest;
3. Save the file.

This mod is dedicated to Id Software and all the people that created the original great Shaders mods.

Download: http://forum.i3d.net/downloads.php?do=file&id=618

 

Posted by: Bluezone     Submitted by:Bluezone  29 Comment(s)
 
Category
 
UPDATED DEMO 17-01-08 16:29:36
UPDATED DEMO:

Enemy Territory: Quake Wars Demo v2.0 Details

Enemy Territory: Quake Wars pits the armies of Earth against the invading alien Strogg in an online strategic shooter. Players choose to battle as one of five unique classes in either the EDF (Earth Defense Force -- humans) or the barbaric alien Strogg armies.

This updated demo reflects the changes in the new 1.4 patch and includes the new features such as "tutorial mode".

Note: The Enemy Territory: QUAKE WARS Demo 1.0 is no longer supported. We recommend that you uninstall Demo 1.0 before installing the Enemy Territory: QUAKE WARS Demo 2.0.

i3D.net: Enemy Territory - Quake Wars Demo v2.0

Enemy Territory: Quake Wars v2.0 Demo Hotfix (Server)
Posted by: Bluezone     Submitted by:Bluezone  8 Comment(s)
 
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