<?xml version="1.0"?><rss version="0.91"><channel><title>Enemy Territory: Quake Wars, The #1 ETQW Community site!</title><link>http://www.quakewars.net</link><description>The #1 ETQW Community site!</description><copyright>Copyright 2007 i3d.net</copyright> <item><title>TGN's Doom III Mod Selection</title><link>http://www.quakewars.net/news/321/TGNs_Doom_III_Mod_Selection.html</link><description>&lt;div class=&quot;text&quot;&gt;You always wanted to play &lt;strong&gt;&lt;em&gt;Doom III&lt;/em&gt;&lt;/strong&gt; again but thought that there&amp;#39;s something missing? Or maybe you waited for a sequel or remake of older games with newer graphics?&lt;br /&gt;&lt;br /&gt;As we all know, mods are a great thing because mostly you&amp;#39;re getting something which the original devs just don&amp;#39;t bring. You can get many different kinds of games due to mods and you only payed once for the game.&lt;br /&gt;&lt;br /&gt;I made a little selection of mods that are released for &lt;strong&gt;&lt;em&gt;Doom III&lt;/em&gt;&lt;/strong&gt; and that will maybe bring you some replay value or reaches your wishes being remakes of older titles.&lt;br /&gt;&lt;br /&gt;Here we go:&lt;br /&gt;&lt;blockquote&gt;&lt;a href=&quot;http://www.d3opencoop.com/&quot; target=&quot;_blank&quot;&gt;&lt;font size=&quot;3&quot;&gt;&lt;strong&gt;&lt;em&gt;OpenCoop&lt;/em&gt;&lt;/strong&gt;&lt;/font&gt;&lt;/a&gt;&lt;br /&gt;You always wanted to play Doom III with a friend? Here&amp;#39;s your opportunity. I think here&amp;#39;s nothing more to say than: You&amp;#39;ll have plenty of fun with a friend.&lt;br /&gt;&lt;br /&gt;&lt;div align=&quot;center&quot;&gt;&lt;a href=&quot;http://images.totalgamingnetwork.com/images/showpic.jpg&quot;&gt;&lt;img src=&quot;http://images.totalgamingnetwork.com/images/thumb_showpic.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; width=&quot;120&quot; height=&quot;90&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://images.totalgamingnetwork.com/images/showpic2.jpg&quot;&gt;&lt;img src=&quot;http://images.totalgamingnetwork.com/images/thumb_showpic2.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; width=&quot;120&quot; height=&quot;90&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://images.totalgamingnetwork.com/images/showpic23.jpg&quot;&gt;&lt;img src=&quot;http://images.totalgamingnetwork.com/images/thumb_showpic23.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; width=&quot;120&quot; height=&quot;90&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;a href=&quot;http://files.totalgamingnetwork.com/file/5409/OpenCoop+2.0+Alpha+%2B+Mappack+2.0+%2B+Expansion/&quot; target=&quot;_blank&quot;&gt;&lt;strong&gt;Download OpenCoop&lt;/strong&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.thechineseroom.co.uk/objector.htm&quot; target=&quot;_blank&quot;&gt;&lt;font size=&quot;3&quot;&gt;&lt;strong&gt;&lt;em&gt;Conscientious Objector&lt;/em&gt;&lt;/strong&gt;&lt;/font&gt;&lt;/a&gt;&lt;br /&gt;Always wanted to play a part in an experiment? Here&amp;#39;s what the developers say about their mod: Conscientious Objector is an experiment in two parts. Firstly, it attempts to keep all experience of playing a fast, action-packed game like Doom 3 whilst turning the underlying mechanics and politics on their head. In short, in Conscientious Objector, you get the big shotgun but it&amp;#39;s only loaded with rubber bullets. You can shoot all you like, but you can&amp;#39;t kill anything. Secondly, rather than casting the player as a hero, you get to play the lowest of the low: a convict being used because they are expendable, steered around the environment by an NPC who is not afraid of telling you he&amp;#39;s rooting for the zombies.&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://files.totalgamingnetwork.com/file/5404/Conscientious+Objector/&quot; target=&quot;_blank&quot;&gt;&lt;strong&gt;Download Conscientious Objector&lt;/strong&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.moddb.com/mods/classic-doom-3&quot; target=&quot;_blank&quot;&gt;&lt;font size=&quot;3&quot;&gt;&lt;strong&gt;&lt;em&gt;Classic Doom III&lt;/em&gt;&lt;/strong&gt;&lt;/font&gt;&lt;/a&gt;&lt;br /&gt;This modification is for everyone loving id&amp;#39;s first installment of the series, as it brings it into Doom III.&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://files.totalgamingnetwork.com/file/1776/Classic+DOOM+3+v1.3.1+Final/&quot; target=&quot;_blank&quot;&gt;&lt;strong&gt;Download Classic Doom III&lt;/strong&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.chmodoplusr.com/IntoCerberon/&quot; target=&quot;_blank&quot;&gt;&lt;font size=&quot;3&quot;&gt;&lt;strong&gt;&lt;em&gt;Into Cerberon&lt;/em&gt;&lt;/strong&gt;&lt;/font&gt;&lt;/a&gt;&lt;br /&gt;Descent is a name everyone knows, or at least should have heard of. This mod brings the classic Descent gameplay into Doom III.&lt;br /&gt;&lt;br /&gt;&lt;div align=&quot;center&quot;&gt;&lt;a href=&quot;http://images.totalgamingnetwork.com/images/52780.jpg&quot;&gt;&lt;img src=&quot;http://images.totalgamingnetwork.com/images/thumb_52780.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; width=&quot;120&quot; height=&quot;90&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://images.totalgamingnetwork.com/images/52804.jpg&quot;&gt;&lt;img src=&quot;http://images.totalgamingnetwork.com/images/thumb_52804.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; width=&quot;120&quot; height=&quot;90&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://images.totalgamingnetwork.com/images/68823.jpg&quot;&gt;&lt;img src=&quot;http://images.totalgamingnetwork.com/images/thumb_68823.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; width=&quot;120&quot; height=&quot;90&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;a href=&quot;http://files.totalgamingnetwork.com/file/5405/Into+Cerberon+0.03+Quartz/&quot; target=&quot;_blank&quot;&gt;&lt;strong&gt;Download Into Cerberon&lt;/strong&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://meanarena.planetquake.gamespy.com/quake2_lostmarine/&quot; target=&quot;_blank&quot;&gt;&lt;font size=&quot;3&quot;&gt;&lt;strong&gt;&lt;em&gt;Quake II: Lost Marine&lt;/em&gt;&lt;/strong&gt;&lt;/font&gt;&lt;/a&gt;&lt;br /&gt;And here&amp;#39;s something for all Quake II lovers, a remake with Doom III&amp;#39;s engine, nice hugh?&lt;br /&gt;&lt;br /&gt;&lt;div align=&quot;center&quot;&gt;&lt;a href=&quot;http://images.totalgamingnetwork.com/images/arsenal.jpg&quot;&gt;&lt;img src=&quot;http://images.totalgamingnetwork.com/images/thumb_arsenal.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; width=&quot;120&quot; height=&quot;90&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://images.totalgamingnetwork.com/images/environments.jpg&quot;&gt;&lt;img src=&quot;http://images.totalgamingnetwork.com/images/thumb_environments.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; width=&quot;120&quot; height=&quot;90&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://images.totalgamingnetwork.com/images/monsters.jpg&quot;&gt;&lt;img src=&quot;http://images.totalgamingnetwork.com/images/thumb_monsters.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; width=&quot;120&quot; height=&quot;90&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;a href=&quot;http://files.totalgamingnetwork.com/file/1990/Quake+II+Lost+Marine+QuakeCon+2005+Test+Build/&quot; target=&quot;_blank&quot;&gt;&lt;strong&gt;Download Quake II Lost Marine&lt;/strong&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://groundzero.solitonstudios.com/index.html&quot; target=&quot;_blank&quot;&gt;&lt;font size=&quot;3&quot;&gt;&lt;strong&gt;&lt;em&gt;Ground Zero&lt;/em&gt;&lt;/strong&gt;&lt;/font&gt;&lt;/a&gt;&lt;br /&gt;While this mod is sadly only in a very early stage, nevertheless it could be a nice experience to walk through a post apocalyptic city in the style of Fallout.&lt;br /&gt;&lt;br /&gt;&lt;div align=&quot;center&quot;&gt;&lt;a href=&quot;http://images.totalgamingnetwork.com/images/springhill_february_junk.jpg&quot;&gt;&lt;img src=&quot;http://images.totalgamingnetwork.com/images/thumb_springhill_february_junk.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; width=&quot;120&quot; height=&quot;90&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://images.totalgamingnetwork.com/images/springhill_june_bodyshielding_large.jpg&quot;&gt;&lt;img src=&quot;http://images.totalgamingnetwork.com/images/thumb_springhill_june_bodyshielding_large.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; width=&quot;120&quot; height=&quot;90&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://images.totalgamingnetwork.com/images/springhill_june_moveablecover_large.jpg&quot;&gt;&lt;img src=&quot;http://images.totalgamingnetwork.com/images/thumb_springhill_june_moveablecover_large.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; width=&quot;120&quot; height=&quot;90&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;a href=&quot;http://files.totalgamingnetwork.com/file/5406/Ground+Zero+3.1/&quot; target=&quot;_blank&quot;&gt;&lt;strong&gt;Download Ground Zero&lt;/strong&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.thedarkmod.com/&quot; target=&quot;_blank&quot;&gt;&lt;em&gt;&lt;font size=&quot;3&quot;&gt;&lt;strong&gt;The Dark Mod Thiefs Den Teaser Demo&lt;/strong&gt;&lt;/font&gt;&lt;/em&gt;&lt;/a&gt;&lt;br /&gt;In The Dark Mod, you play a master thief living in a dark, sprawling city. A blend of gothic architecture and steampunk technology, the city contains great, belching chimneys, grand cathedrals, and medieval manor-houses. As a master of the shadows, you move through the city streets unseen, avoiding the eyes (and blades) of the city&amp;#39;s thieves&amp;#39; guild, while doing jobs for the various political factions. Nobles, mages or the Church, it doesn&amp;#39;t matter, as long as the pay is good.&lt;br /&gt;&lt;br /&gt;&lt;div align=&quot;center&quot;&gt;&lt;a href=&quot;http://images.totalgamingnetwork.com/images/jdude1.jpg&quot;&gt;&lt;img src=&quot;http://images.totalgamingnetwork.com/images/thumb_jdude1.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; width=&quot;120&quot; height=&quot;90&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://images.totalgamingnetwork.com/images/screen43.jpg&quot;&gt;&lt;img src=&quot;http://images.totalgamingnetwork.com/images/thumb_screen43.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; width=&quot;120&quot; height=&quot;90&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://images.totalgamingnetwork.com/images/acolyte.jpg&quot;&gt;&lt;img src=&quot;http://images.totalgamingnetwork.com/images/thumb_acolyte.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; width=&quot;120&quot; height=&quot;90&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href=&quot;http://images.totalgamingnetwork.com/images/guard5.jpg&quot;&gt;&lt;img src=&quot;http://images.totalgamingnetwork.com/images/thumb_guard5.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; width=&quot;120&quot; height=&quot;90&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://images.totalgamingnetwork.com/images/screen45.jpg&quot;&gt;&lt;img src=&quot;http://images.totalgamingnetwork.com/images/thumb_screen45.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; width=&quot;120&quot; height=&quot;90&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://images.totalgamingnetwork.com/images/bonehoard_6.jpg&quot;&gt;&lt;img src=&quot;http://images.totalgamingnetwork.com/images/thumb_bonehoard_6.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; width=&quot;120&quot; height=&quot;90&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;a href=&quot;http://www.gametrailers.com/player/33286.html&quot; target=&quot;_blank&quot;&gt;&lt;strong&gt;Download The Dark Mod&lt;/strong&gt;&lt;/a&gt;&lt;br /&gt;&lt;/blockquote&gt;This is only a small selection of released mods. If you know other worthy mods to mention, feel free to tell everyone about them. You can as well check out &lt;a href=&quot;http://www.moddb.com/games/doom-iii/mods&quot; target=&quot;_blank&quot;&gt;&lt;strong&gt;this page&lt;/strong&gt;&lt;/a&gt; to find other nice mods for &lt;strong&gt;&lt;em&gt;Doom III&lt;/em&gt;&lt;/strong&gt;, sadly many nice looking mods are not released yet. &lt;/div&gt;&lt;div class=&quot;footer&quot;&gt;&lt;/div&gt;</description><pubDate>Thu, 25 Sep 2008 21:04:17 +0200</pubDate></item><item><title>Rage's Scale Clarification</title><link>http://www.quakewars.net/news/320/Rages_Scale_Clarification.html</link><description>&lt;div class=&quot;text&quot;&gt;As previously stated by &lt;em&gt;Willits&lt;/em&gt; that &lt;strong&gt;&lt;em&gt;Rage&amp;#39;s&lt;/em&gt;&lt;/strong&gt; content has been reduced due to limitations regarding the disk space for the 360, he now clarifies the situation. Here&amp;#39;s what he says:&lt;br /&gt;&lt;blockquote&gt;However, following all the online reaction to the story Tim released a statement to Shacknews in which he clarified his statements, saying, &amp;quot;There was NO CONTENT removed from RAGE because of the 360--NONE AT ALL,&amp;quot; before adding, &amp;quot;We feel the 360 is a great platform and will provide a fantastic Rage experience.&amp;quot; &lt;br /&gt;&lt;br /&gt;You could argue that first point isn&amp;#39;t entirely true, as id has said on more than one occasion that the Xbox 360 version won&amp;#39;t look as good as the PC/PS3 iteration due to DVD size constraints, but what did he mean by &amp;quot;Rage&amp;#39;s story has been altered&amp;quot; because of the Xbox 360 in his discussion earlier today, then? &lt;br /&gt;&lt;br /&gt;&amp;quot;During my talk today I mentioned that we originally wanted to have around 5 or 6 smaller wasteland environments but later decided instead to have 2 larger wastelands,&amp;quot; he explained. &amp;quot;Mostly because we were going to be shipping on two DVDs for the 360 and felt that it would play better with one large wasteland on each disc so there would be no loading between wastelands.&amp;quot; &lt;/blockquote&gt;You can find the news &lt;a href=&quot;http://www.1up.com/do/newsStory?cId=3169971&quot; target=&quot;_blank&quot;&gt;&lt;strong&gt;here&lt;/strong&gt;&lt;/a&gt;. &lt;/div&gt;</description><pubDate>Thu, 25 Sep 2008 21:02:56 +0200</pubDate></item><item><title>New Nvidia DRIVERS for download now! </title><link>http://www.quakewars.net/news/319/New_Nvidia_DRIVERS_for_download_now_.html</link><description>&lt;strong&gt;&lt;u&gt;&lt;font size=&quot;4&quot;&gt;The GeForce 178.13 WHQL&lt;br /&gt;&lt;br /&gt;&lt;/font&gt;&lt;/u&gt;&lt;/strong&gt;Certified driver for the 32bit version of Windows XP comes with support for the GeForce 6, 7, 8, 9 and GTX 200 series cards, it includes the PhysX v8.09.04 software and features:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Added support for 2-way Nvidia SLI technology with GeForce GTX 200-series GPUs on Intel D5400XS motherboards. &lt;/li&gt;&lt;li&gt;Support for single GPU and Nvidia SLI technology on DirectX 9 and OpenGL&lt;br /&gt;CUDA support. &lt;/li&gt;&lt;li&gt;Support for the Folding@home distributing computing application. &lt;/li&gt;&lt;li&gt;Numerous 3D application compatibility fixes- Several 3D application performance improvements. &lt;/li&gt;&lt;li&gt;For example (improvements measured with 178.13 versus 175.19): &lt;/li&gt;&lt;li&gt;Single GPU increases up to 11% in 3DMark Vantage (performance preset) &lt;/li&gt;&lt;li&gt;Single GPU increases up to 11% in Assassin&amp;#39;s Creed DX10 &lt;/li&gt;&lt;li&gt;Single GPU increases up to 15% in Bioshock DX10 &lt;/li&gt;&lt;li&gt;Single GPU increases up to 15% in Call of Duty 4 &lt;/li&gt;&lt;li&gt;Single GPU increases up to 8% in Enemy Territory: Quake Wars &lt;/li&gt;&lt;li&gt;2-way SLI increases up to 7% in Bioshock DX10 &lt;/li&gt;&lt;li&gt;2-way SLI increases up to 10% in Company of Heroes: Opposing Fronts DX10 &lt;/li&gt;&lt;li&gt;2-way SLI increases up to 12% in Enemy Territory: Quake Wars &lt;/li&gt;&lt;li&gt;2-way SLI increases up to 10% in World in Conflict DX10 &lt;/li&gt;&lt;/ul&gt;&lt;strong&gt;&lt;font size=&quot;3&quot;&gt;Downloads:&lt;/font&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;font size=&quot;3&quot;&gt;&lt;font size=&quot;2&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;http://forum.i3d.net/downloads.php?do=file&amp;amp;id=1631&quot; target=&quot;_blank&quot;&gt;&lt;font color=&quot;#6c96ce&quot;&gt;&lt;font size=&quot;3&quot;&gt;&lt;strong&gt;GeForce 178.13 WinXP 32bit WHQL&lt;/strong&gt;&lt;/font&gt; &lt;/font&gt;&lt;/a&gt;&lt;/font&gt;&lt;/font&gt;&lt;br /&gt;&lt;br /&gt;&lt;font size=&quot;3&quot;&gt;&lt;font size=&quot;2&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;http://forum.i3d.net/downloads.php?do=file&amp;amp;id=1632&quot; target=&quot;_blank&quot;&gt;&lt;font color=&quot;#6c96ce&quot;&gt;&lt;font size=&quot;3&quot;&gt;&lt;strong&gt;GeForce 178.13 WinXP 64bit WHQL&lt;/strong&gt;&lt;/font&gt; &lt;/font&gt;&lt;/a&gt;&lt;/font&gt;&lt;/font&gt;&lt;br /&gt;&lt;br /&gt;&lt;font size=&quot;3&quot;&gt;&lt;font size=&quot;2&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;http://forum.i3d.net/downloads.php?do=file&amp;amp;id=1634&quot; target=&quot;_blank&quot;&gt;&lt;strong&gt;&lt;font size=&quot;3&quot; color=&quot;#6c96ce&quot;&gt;GeForce 178.13 WinVista 64bit WHQL&lt;/font&gt;&lt;/strong&gt;&lt;/a&gt; &lt;/font&gt;&lt;/font&gt;&lt;br /&gt;&lt;br /&gt;&lt;font size=&quot;3&quot;&gt;&lt;font size=&quot;2&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;http://forum.i3d.net/downloads.php?do=file&amp;amp;id=1633&quot; target=&quot;_blank&quot;&gt;&lt;font color=&quot;#6c96ce&quot;&gt;&lt;strong&gt;&lt;font size=&quot;3&quot;&gt;GeForce 178.13 WinVista 32bit WHQL&lt;/font&gt;&lt;/strong&gt; &lt;/font&gt;&lt;/a&gt;&lt;/font&gt;&lt;/font&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;font size=&quot;3&quot;&gt;&lt;font size=&quot;2&quot;&gt;&lt;strong&gt;Nvidia&amp;#39;s&lt;/strong&gt; modern graphic cards offer a whole range of settings to optimize the display of games and also of professional applications. &lt;br /&gt;&lt;br /&gt;Some settings can also be used to improve the performance and to resolve rendering errors.&lt;br /&gt;&lt;br /&gt;nHancer is the tool that empowers both experts and inexperienced users to fully utilize the possibilities of the graphic card.&lt;br /&gt;&lt;br /&gt;To get an impression of the possible improvements please check out these comparison examples:&lt;br /&gt;Anti-Aliasing comparison &lt;br /&gt;Anisotropic filter comparison&lt;br /&gt;&lt;br /&gt;Extensive explanations for all the various settings are directly shown in nHancer, enabling newcomers to immediately understand the effects of those settings. Experts, on the other hand, can use the advanced options to adjust every detail to their preferences.&lt;br /&gt;&lt;br /&gt;One of the most prominent features of nVidia graphic cards is the support for automatic profiles. By using those profiles it&amp;#39;s possible to optimize the rendering for every game or application without the need to manually adjust all the settings each time before starting it. nHancer greatly improves the management of those profiles, so anybody can use them very easily.&lt;/font&gt;&lt;/font&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;font size=&quot;3&quot;&gt;Downloads:&lt;/font&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;http://forum.i3d.net/downloads.php?do=file&amp;amp;id=1635&quot; target=&quot;_blank&quot;&gt;&lt;font size=&quot;3&quot; color=&quot;#6c96ce&quot;&gt;&lt;strong&gt;nHancer 2.4.2 for 32 bit Systems&lt;/strong&gt;&lt;/font&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;http://forum.i3d.net/downloads.php?do=file&amp;amp;id=1636&quot; target=&quot;_blank&quot;&gt;&lt;strong&gt;&lt;font size=&quot;3&quot; color=&quot;#6c96ce&quot;&gt;nHancer 2.4.2 for 64 bit Systems&lt;/font&gt;&lt;/strong&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a id=&quot;attachment943147905&quot; rel=&quot;Lightbox&quot; href=&quot;http://forum.i3d.net/attachments/software/943147905d1222369020-new-nvidia-drivers-download-now-nhancer_main_vista_en_qlt.png&quot; target=&quot;_blank&quot;&gt;&lt;img style=&quot;margin: 2px&quot; class=&quot;thumbnail&quot; src=&quot;http://forum.i3d.net/attachments/software/943147905d1222369020t-new-nvidia-drivers-download-now-nhancer_main_vista_en_qlt.png&quot; border=&quot;0&quot; alt=&quot;new-nvidia-drivers-download-now-nhancer_main_vista_en_qlt.png&quot; title=&quot;new-nvidia-drivers-download-now-nhancer_main_vista_en_qlt.png&quot; width=&quot;300&quot; height=&quot;244&quot; /&gt;&lt;/a&gt;&lt;br /&gt;</description><pubDate>Thu, 25 Sep 2008 21:00:33 +0200</pubDate></item><item><title>Up to 50% price drops on game servers</title><link>http://www.quakewars.net/news/318/Up_to_50_price_drops_on_game_servers.html</link><description>&lt;strong&gt;&lt;font size=&quot;3&quot;&gt;Up to 50% price drops on game servers / Prijzen verlaagd voor gameservers&lt;br /&gt;&lt;br /&gt;&lt;/font&gt;&lt;/strong&gt;i3D.net lowered pricing of all major games including Battlefield 2 Ranked, Battlefield 2142 Ranked, Counter Strike PREMIUM, America&amp;#39;s Army Honor, Crysis, Unreal Tournament 3, Call of Duty 4. Every game server is upgradeable to every game we offer now ... and in the future. Getting ready for CoD: World at War or a new BF was never so easy!&lt;br /&gt;&lt;br /&gt;Prices drop up to 50% for specific games. Our control panel is included in every server and we also offer webhosting, domain names, Ventrilo 3 and Teamspeak 2 for a small price with every game server.&lt;br /&gt;&lt;br /&gt;Our new pricing sheet is available at: &lt;a href=&quot;http://www.i3d.net/gamehosting-pricing.php&quot; target=&quot;_blank&quot;&gt;&lt;font color=&quot;#6c96ce&quot;&gt;http://www.i3d.net/gamehosting-pricing.php&lt;/font&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;We are open seven days a week for sales and support.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.i3d.net/news-article.php?news=351&quot; target=&quot;_blank&quot;&gt;&lt;font color=&quot;#6c96ce&quot;&gt;Read this newsmessage on the i3D.net website&lt;/font&gt;&lt;/a&gt;</description><pubDate>Sat, 06 Sep 2008 00:01:30 +0200</pubDate></item><item><title>Xbox Live: Demo now available </title><link>http://www.quakewars.net/news/317/Xbox_Live:_Demo_now_available_.html</link><description>&lt;h2&gt;Xbox Live:&amp;nbsp; Quake Wars Demo&lt;/h2&gt;&lt;p&gt;&lt;strong&gt;Playable demo now available for Xbox 360 owners.&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;http://majornelson.com/archive/2008/06/09/demo-enemy-territory-quake-wars.aspx&quot; target=&quot;_blank&quot;&gt;&lt;font color=&quot;#810081&quot;&gt;Major Nelson&lt;/font&gt;&lt;/a&gt; also brings word of a playable demo released Monday for &lt;a href=&quot;../do/gameOverview?cId=3157163&quot; title=&quot;Enemy Territory: Quake Wars&quot;&gt;&lt;font color=&quot;#0000ff&quot;&gt;Enemy Territory: Quake Wars&lt;/font&gt;&lt;/a&gt;, which weighs in at 849MB and allows players to test out the multiplayer-focused team-based shooter.&lt;/p&gt;&lt;p align=&quot;center&quot;&gt;&lt;a href=&quot;../do/slideshow?pager.offset=0&amp;amp;mt=0&amp;amp;cId=3157163&amp;amp;mId=3531233&quot;&gt;&lt;/a&gt;&amp;nbsp;&lt;a href=&quot;../do/slideshow?pager.offset=0&amp;amp;mt=0&amp;amp;cId=3157163&amp;amp;mId=3531232&quot;&gt;&lt;/a&gt;&amp;nbsp;&lt;a href=&quot;../do/slideshow?pager.offset=0&amp;amp;mt=0&amp;amp;cId=3157163&amp;amp;mId=3531231&quot;&gt;&lt;/a&gt;&amp;nbsp;&lt;img src=&quot;http://gameorder.be/images/enemy_territory_xb360.jpg&quot; alt=&quot;xbox&quot; title=&quot;360&quot; width=&quot;250&quot; height=&quot;354&quot; /&gt;&lt;a href=&quot;../do/slideshow?pager.offset=0&amp;amp;mt=0&amp;amp;cId=3157163&amp;amp;mId=3531230&quot;&gt;&lt;/a&gt; &lt;/p&gt;</description><pubDate>Tue, 10 Jun 2008 09:31:16 +0200</pubDate></item><item><title>Enemy Territory: QUAKE Wars 1.5 Game Update Released</title><link>http://www.quakewars.net/news/315/Enemy_Territory:_QUAKE_Wars_15_Game_Update_Released.html</link><description>&lt;table border=&quot;0&quot; cellspacing=&quot;0&quot; cellpadding=&quot;2&quot; width=&quot;100%&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td width=&quot;80%&quot; align=&quot;left&quot; valign=&quot;middle&quot;&gt;&lt;span class=&quot;smallfont&quot;&gt;&lt;p&gt;The Enemy Territory: QUAKE Wars 1.5 game update is now available for download both via the in-game updater and the mirrors below. 1.5 comes with a large number of improvements and fixes, a full breakdown of which you can find in &lt;a href=&quot;http://forum.i3d.net/main-et-qw/24913-etqw-1-5-changelog-revealed.html#post337820&quot;&gt;&lt;font color=&quot;#0000ff&quot;&gt;this forum update&lt;/font&gt;.&lt;/a&gt;&lt;/p&gt;&lt;/span&gt;&lt;p&gt;&lt;span class=&quot;smallfont&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span class=&quot;smallfont&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;http://forum.i3d.net/downloads.php?do=file&amp;amp;id=1168&quot;&gt;&lt;font face=&quot;Verdana&quot; color=&quot;#6c96ce&quot;&gt;ETQW-SDK-1.5.exe&lt;/font&gt;&lt;/a&gt;&lt;/span&gt; &lt;/p&gt;&lt;/td&gt;&lt;td width=&quot;20%&quot; align=&quot;right&quot; valign=&quot;middle&quot;&gt;&lt;font size=&quot;1&quot;&gt;&lt;/font&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td width=&quot;80%&quot; align=&quot;left&quot; valign=&quot;middle&quot;&gt;&lt;span class=&quot;smallfont&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;http://forum.i3d.net/downloads.php?do=file&amp;amp;id=1167&quot;&gt;&lt;font face=&quot;Verdana&quot; color=&quot;#6c96ce&quot;&gt;ETQW-client-1.4-1.5-update.exe&lt;/font&gt;&lt;/a&gt;&lt;/span&gt; &lt;/td&gt;&lt;td width=&quot;20%&quot; align=&quot;right&quot; valign=&quot;middle&quot;&gt;&lt;font size=&quot;1&quot;&gt;&lt;/font&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td width=&quot;80%&quot; align=&quot;left&quot; valign=&quot;middle&quot;&gt;&lt;span class=&quot;smallfont&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;http://forum.i3d.net/downloads.php?do=file&amp;amp;id=1166&quot;&gt;&lt;font face=&quot;Verdana&quot; color=&quot;#6c96ce&quot;&gt;ETQW-client-1.0-1.5-update.exe&lt;/font&gt;&lt;/a&gt;&lt;/span&gt; &lt;/td&gt;&lt;td width=&quot;20%&quot; align=&quot;right&quot; valign=&quot;middle&quot;&gt;&lt;font size=&quot;1&quot;&gt;&lt;/font&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td width=&quot;80%&quot; align=&quot;left&quot; valign=&quot;middle&quot;&gt;&lt;span class=&quot;smallfont&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;http://forum.i3d.net/downloads.php?do=file&amp;amp;id=1165&quot;&gt;&lt;font face=&quot;Verdana&quot; color=&quot;#6c96ce&quot;&gt;ETQW-client-1.4-1.5-update.x86.run&lt;/font&gt;&lt;/a&gt;&lt;/span&gt; &lt;/td&gt;&lt;td width=&quot;20%&quot; align=&quot;right&quot; valign=&quot;middle&quot;&gt;&lt;font size=&quot;1&quot;&gt;&lt;/font&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td width=&quot;80%&quot; align=&quot;left&quot; valign=&quot;middle&quot;&gt;&lt;span class=&quot;smallfont&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;http://forum.i3d.net/downloads.php?do=file&amp;amp;id=1164&quot;&gt;&lt;font face=&quot;Verdana&quot; color=&quot;#6c96ce&quot;&gt;ETQW-client-1.5-full.x86.run&lt;/font&gt;&lt;/a&gt;&lt;/span&gt; &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;</description><pubDate>Wed, 21 May 2008 21:03:57 +0200</pubDate></item><item><title>Enemy Territory: QUAKE Wars 1.5 Later Today</title><link>http://www.quakewars.net/news/314/Enemy_Territory:_QUAKE_Wars_15_Later_Today.html</link><description>&lt;p&gt;Great news - The latest Enemy Territory: QUAKE Wars game update is currently headed straight for the tubes of the internet! We&amp;#39;re planning to push the the Windows and Linux versions along with the upated SDK this evening London time, while the folks at Aspyr are currently putting the finishing touches on the Mac version. If you want to read up on the changes and improvements included in 1.5, you can do so by way of &amp;nbsp;&lt;font color=&quot;#0000ff&quot;&gt;&lt;a href=&quot;http://forum.i3d.net/main-et-qw/24913-etqw-1-5-changelog-revealed.html#post337820&quot;&gt;this&amp;nbsp;forum topic&lt;/a&gt;&lt;/font&gt;. To round out the impending file assault, we&amp;#39;ll also have the final version of the Official Competition Mod available within the coming days. &lt;/p&gt;&lt;p&gt;As soon as the 1.5 update is ready for download, we&amp;#39;ll publish it!&lt;/p&gt;</description><pubDate>Wed, 21 May 2008 17:00:22 +0200</pubDate></item><item><title>Fresh Enemy Territory: QUAKE Wars Console Previews</title><link>http://www.quakewars.net/news/313/Fresh_Enemy_Territory:_QUAKE_Wars_Console_Previews.html</link><description>&lt;p&gt;With the end of May and the release of Enemy Territory: QUAKE Wars on the Xbox 360 and PlayStation 3 inching ever closer, several more previews have appeared in the mysterious tubes also known as the internet:&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;a href=&quot;http://www.computerandvideogames.com/article.php?id=188288&quot; target=&quot;_blank&quot;&gt;&lt;font color=&quot;#0000ff&quot;&gt;PSW Magazine&lt;/font&gt;&lt;/a&gt;&lt;br /&gt;&lt;em&gt;&amp;quot;One thing is certain; Enemy Territory is going to be a blast. It looks fantastic, &amp;#39;plays more intuitively since the console revamp&amp;#39; claimed a fellow journo who poured hours into the PC version, and packs in reams of vehicles and weapons. And with twelve huge maps there&amp;#39;s going to be plenty to do.&amp;quot;&lt;/em&gt; &lt;/li&gt;&lt;li&gt;&lt;a href=&quot;http://www.worthplaying.com/article.php?sid=51680&quot; target=&quot;_blank&quot;&gt;&lt;font color=&quot;#0000ff&quot;&gt;Worthplaying&lt;/font&gt;&lt;/a&gt;&lt;br /&gt;&lt;em&gt;&amp;quot;What&amp;#39;s here is an amazingly faithful translation of the game that plays just as well, if not better, than the original. FPS haters will want to avoid it, but those with lesser-spec computers will likely flock to the store when the console ports hit shelves at the end of next month.&amp;quot;&lt;/em&gt; &lt;/li&gt;&lt;li&gt;&lt;a href=&quot;http://www.videogamer.com/xbox360/enemy_territory_quake_wars/preview-889.html&quot; target=&quot;_blank&quot;&gt;&lt;font color=&quot;#0000ff&quot;&gt;VideoGamer&lt;/font&gt;&lt;/a&gt;&lt;br /&gt;&lt;em&gt;&amp;quot;Enemy Territory: Quake Wars is shaping up very nicely on consoles. The key to the game&amp;#39;s success will undoubtedly rest in how accessible it is, and strides are certainly being made here. While the PC original did a great job at getting new players involved, it&amp;#39;s even easier on consoles.&amp;quot;&lt;/em&gt; &lt;/li&gt;&lt;li&gt;&lt;a href=&quot;http://www.fragland.net/previews/Enemy-Territory-Quake-Wars/181/&quot; target=&quot;_blank&quot;&gt;&lt;font color=&quot;#0000ff&quot;&gt;Fragland&lt;/font&gt;&lt;/a&gt;&lt;br /&gt;&lt;em&gt;&amp;quot;I haven&amp;#39;t been able to play the whole game of course, but from what i&amp;#39;ve seen, i am very pleased. Nerve Software seems to be doing an excellent job at porting the PC version of ID Software and Splash Damage to console. Something like this can only be seen as a positive thing!&amp;quot;&lt;/em&gt; &lt;/li&gt;&lt;/ul&gt;</description><pubDate>Mon, 12 May 2008 23:49:24 +0200</pubDate></item><item><title>ETQW Limited Collector's Edition Officially an Award Winning Design</title><link>http://www.quakewars.net/news/312/ETQW_Limited_Collectors_Edition_Officially_an_Award-Winning_Design.html</link><description>&lt;p align=&quot;center&quot;&gt;&lt;img src=&quot;http://www.splashdamage.com/images/content/blogpics/080502_05_t.jpg&quot; alt=&quot;award&quot; title=&quot;2&quot; width=&quot;98&quot; height=&quot;200&quot; /&gt;&lt;/p&gt;&lt;p&gt;We&amp;#39;ve always known that the Enemy Territory: QUAKE Wars Limited Collector&amp;#39;s Editing was Cool Looking&amp;trade;, but now it&amp;#39;s officially an award-winning design! For those who are incredibly confused, allow me to explain: The &lt;a href=&quot;http://www.mi6conference.com/&quot; target=&quot;_blank&quot;&gt;&lt;font color=&quot;#0000ff&quot;&gt;MI6 Game Marketing Conference&lt;/font&gt;&lt;/a&gt; took place in San Francisco last month and among a number of talks and panels about game marketing, the event also recognized outstanding achievements in product design, promotion, and marketing with a number of awards. The Enemy Territory: QUAKE Wars Limited Collector&amp;#39;s Edition was bestowed the Silver Muse for Best Wrapping - Product Packaging and joined a number of other high profile titles such as Halo 3, Assassin&amp;#39;s Creed, and Bioshock in &lt;a href=&quot;http://www.mi6conference.com/awards.htm&quot; target=&quot;_blank&quot;&gt;&lt;font color=&quot;#0000ff&quot;&gt;this year&amp;#39;s line-up of winners&lt;/font&gt;&lt;/a&gt;. You can see a small picture of the awards statue on the right - click the Read more link for a larger version!&lt;/p&gt;</description><pubDate>Mon, 12 May 2008 23:47:28 +0200</pubDate></item><item><title>ETQW 1.5 Changelog Revealed</title><link>http://www.quakewars.net/news/311/ETQW_15_Changelog_Revealed.html</link><description>&lt;p&gt;Work on the 1.5 game update for Enemy Territory: QUAKE Wars is steaming ahead at full knots and we&amp;#39;re now testing the latest version of it internally to see if there are any glaring issues left to fix. Even more exciting, we&amp;#39;ve put together the final changelog for the update, which you can find concealed somewhere within this blog update. In a smallish nutshell, 1.5 brings a number of new features and customization options to ETQW and fixes all of the issues left over from 1.4. Let&amp;#39;s have a look:&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;a href=&quot;http://forum.i3d.net/main-et-qw/24913-etqw-1-5-changelog-revealed.html#post337820&quot;&gt;ETQW 1.5 Changelog&lt;/a&gt; &lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description><pubDate>Mon, 12 May 2008 23:25:23 +0200</pubDate></item></channel></rss>