<?xml version="1.0"?><rss version="0.91"><channel><title>Enemy Territory: Quake Wars, The #1 ETQW Community site!</title><link>http://www.quakewars.net</link><description>The #1 ETQW Community site!</description><copyright>Copyright 2007 i3d.net</copyright> <item><title>DEMO: Dark Salvation</title><link>http://www.quakewars.net/news/332/DEMO:_Dark_Salvation.html</link><description>&lt;div align=&quot;center&quot;&gt;&lt;font size=&quot;4&quot;&gt;&lt;font color=&quot;red&quot;&gt;&lt;strong&gt;DEMO: Dark Salvation&lt;/strong&gt;&lt;/font&gt;&lt;/font&gt;&lt;br /&gt;&lt;br /&gt;&lt;a id=&quot;attachment943191259&quot; rel=&quot;Lightbox_859539&quot; href=&quot;http://forum.i3d.net/attachments/full-games-demos/943191259d1257454113-demo-dark-salvation-screenhunter_103.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img style=&quot;margin: 2px&quot; class=&quot;thumbnail&quot; src=&quot;http://forum.i3d.net/attachments/full-games-demos/943191259d1257454113t-demo-dark-salvation-screenhunter_103.jpg&quot; border=&quot;0&quot; alt=&quot;DEMO: Dark Salvation-screenhunter_103.jpg&quot; title=&quot;DEMO: Dark Salvation-screenhunter_103.jpg&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;468 Mb&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Powered by Quake III engine&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Dark Salvation is a first person shooter which lets the player take on the role of a young dead woman who has been sucked into the underworld and is now possessed by a deadly object. &lt;br /&gt;This game will take you back to the days of old school FPS shooters with its single player fast action game play set in various surreal underground worlds. &lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.darksalvation.com/&quot; target=&quot;_blank&quot;&gt;&lt;strong&gt;&lt;font color=&quot;#0000ff&quot;&gt;Gamesite&lt;/font&gt;&lt;/strong&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;http://forum.i3d.net/downloads.php?do=file&amp;amp;id=2555&quot; target=&quot;_blank&quot;&gt;&lt;font size=&quot;5&quot; color=&quot;#0000ff&quot;&gt;&lt;strong&gt;DOWNLOAD HERE&lt;/strong&gt;&lt;/font&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;For players that have the hole game, the is also a new patch. &lt;a href=&quot;http://www.gamershell.com/download_52840.shtml&quot; target=&quot;_blank&quot;&gt;&lt;font color=&quot;#0000ff&quot;&gt;Dark Salvation v1.0.6 Patch&lt;/font&gt;&lt;/a&gt; &lt;/div&gt;&lt;div align=&quot;center&quot;&gt;&lt;a id=&quot;attachment943191264&quot; rel=&quot;Lightbox_859539&quot; href=&quot;http://forum.i3d.net/attachments/full-games-demos/943191264d1257454187-demo-dark-salvation-5.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img class=&quot;thumbnail&quot; src=&quot;http://forum.i3d.net/attachments/full-games-demos/943191264d1257454187t-demo-dark-salvation-5.jpg&quot; border=&quot;0&quot; alt=&quot;DEMO: Dark Salvation-5.jpg&quot; title=&quot;DEMO: Dark Salvation-5.jpg&quot; /&gt;&lt;/a&gt; &amp;nbsp; &lt;a id=&quot;attachment943191265&quot; rel=&quot;Lightbox_859539&quot; href=&quot;http://forum.i3d.net/attachments/full-games-demos/943191265d1257454232-demo-dark-salvation-6.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img class=&quot;thumbnail&quot; src=&quot;http://forum.i3d.net/attachments/full-games-demos/943191265d1257454232t-demo-dark-salvation-6.jpg&quot; border=&quot;0&quot; alt=&quot;DEMO: Dark Salvation-6.jpg&quot; title=&quot;DEMO: Dark Salvation-6.jpg&quot; /&gt;&lt;/a&gt; &amp;nbsp;&lt;br /&gt;&lt;br /&gt;&lt;a id=&quot;attachment943191266&quot; rel=&quot;Lightbox_859539&quot; href=&quot;http://forum.i3d.net/attachments/full-games-demos/943191266d1257454232-demo-dark-salvation-7.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img class=&quot;thumbnail&quot; src=&quot;http://forum.i3d.net/attachments/full-games-demos/943191266d1257454232t-demo-dark-salvation-7.jpg&quot; border=&quot;0&quot; alt=&quot;DEMO: Dark Salvation-7.jpg&quot; title=&quot;DEMO: Dark Salvation-7.jpg&quot; /&gt;&lt;/a&gt; &amp;nbsp; &lt;a id=&quot;attachment943191267&quot; rel=&quot;Lightbox_859539&quot; href=&quot;http://forum.i3d.net/attachments/full-games-demos/943191267d1257454232-demo-dark-salvation-8.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img class=&quot;thumbnail&quot; src=&quot;http://forum.i3d.net/attachments/full-games-demos/943191267d1257454232t-demo-dark-salvation-8.jpg&quot; border=&quot;0&quot; alt=&quot;DEMO: Dark Salvation-8.jpg&quot; title=&quot;DEMO: Dark Salvation-8.jpg&quot; /&gt;&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div align=&quot;center&quot;&gt;&lt;a id=&quot;attachment943191273&quot; rel=&quot;Lightbox_859539&quot; href=&quot;http://forum.i3d.net/attachments/full-games-demos/943191273d1257454311-demo-dark-salvation-14.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img class=&quot;thumbnail&quot; src=&quot;http://forum.i3d.net/attachments/full-games-demos/943191273d1257454311t-demo-dark-salvation-14.jpg&quot; border=&quot;0&quot; alt=&quot;DEMO: Dark Salvation-14.jpg&quot; title=&quot;DEMO: Dark Salvation-14.jpg&quot; /&gt;&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;/div&gt;</description><pubDate>Fri, 06 Nov 2009 14:31:03 +0100</pubDate></item><item><title>Wolfenstein Patches</title><link>http://www.quakewars.net/news/331/Wolfenstein_Patches.html</link><description>&lt;p align=&quot;center&quot;&gt;&lt;strong&gt;&lt;font size=&quot;4&quot; color=&quot;#ff0000&quot;&gt;Wolfenstein 2009 Patches&lt;/font&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p align=&quot;center&quot;&gt;&lt;a id=&quot;attachment943189106&quot; rel=&quot;Lightbox_827792&quot; href=&quot;http://forum.i3d.net/attachments/main-wolf/943189106d1255552371-demo-wolfenstein-image_015_large.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img class=&quot;thumbnail&quot; src=&quot;http://forum.i3d.net/attachments/main-wolf/943189106d1255552371t-demo-wolfenstein-image_015_large.jpg&quot; border=&quot;0&quot; alt=&quot;DEMO: Wolfenstein-image_015_large.jpg&quot; title=&quot;DEMO: Wolfenstein-image_015_large.jpg&quot; /&gt;&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;/p&gt;&lt;p align=&quot;center&quot;&gt;&lt;strong&gt;&lt;a href=&quot;http://forum.i3d.net/downloads.php?do=file&amp;amp;id=2416&quot;&gt;&amp;nbsp;Wolfenstein v1.1 Patch&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p align=&quot;center&quot;&gt;&lt;strong&gt;&lt;a href=&quot;http://forum.i3d.net/downloads.php?do=file&amp;amp;id=2537&quot;&gt;Wolfenstein v1.1 Server Patch&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p align=&quot;center&quot;&gt;&lt;strong&gt;&lt;a href=&quot;http://forum.i3d.net/downloads.php?do=file&amp;amp;id=2543&quot;&gt;Wolfenstein v1.11 Patch&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p align=&quot;center&quot;&gt;&lt;strong&gt;&lt;a href=&quot;http://forum.i3d.net/downloads.php?do=file&amp;amp;id=2431&quot;&gt;Wolfenstein Stand Alone Server Client&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p align=&quot;center&quot;&gt;&lt;strong&gt;&lt;a href=&quot;http://forum.i3d.net/downloads.php?do=file&amp;amp;id=2537&quot;&gt;DEMO: Wolfenstein&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;</description><pubDate>Fri, 06 Nov 2009 14:28:18 +0100</pubDate></item><item><title>DEMO: Wolfenstein</title><link>http://www.quakewars.net/news/330/DEMO:_Wolfenstein.html</link><description>&lt;div align=&quot;center&quot;&gt;&lt;font size=&quot;4&quot;&gt;&lt;font color=&quot;red&quot;&gt;&lt;strong&gt;DEMO: Wolfenstein 2009&lt;/strong&gt;&lt;/font&gt;&lt;/font&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: center&quot;&gt;&lt;img src=&quot;http://forum.i3d.net/members/7172-mr-bluezone-albums-blue-picture2520-wolfenstein.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Playable demo for Wolfenstein&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Within a near-fictional, historical WWII setting, players take on the role of the heroic OSA agent BJ Blazkowicz as they are thrust into the unknown and unexpected to battle against combat troops, otherworldly forces, and the dark science created by a supernatural Nazi force hell-bent on world domination. &lt;br /&gt;&lt;br /&gt;Players investigate the powers of a dark parallel dimension, join with resistance forces, and employ an arsenal of conventional and otherworldly weapons in attempts to annihilate the Nazi war machine. Wolfenstein provides gamers with an assortment of interlinked missions that drive an intense, story-driven combat experience; while the Wolfenstein multiplayer experience continues the world-renowned tradition of class-based team objective gameplay with a full arsenal of conventional and supernatural weapons for addictive online warfare.&lt;br /&gt;&lt;br /&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;http://forum.i3d.net/downloads.php?do=file&amp;amp;id=2537&quot; target=&quot;_blank&quot;&gt;&lt;font size=&quot;5&quot; color=&quot;#0000ff&quot;&gt;&lt;strong&gt;DOWNLOAD HERE&lt;/strong&gt;&lt;/font&gt;&lt;/a&gt; &lt;/div&gt;</description><pubDate>Fri, 06 Nov 2009 14:22:34 +0100</pubDate></item><item><title>Image Juggling with Fimg 2</title><link>http://www.quakewars.net/news/327/Image_Juggling_with_Fimg_2.html</link><description>There&amp;rsquo;s a new version of the &lt;strong&gt;Fimg 2&lt;/strong&gt; tool over at &lt;a href=&quot;http://www.inside3d.com/&quot; target=&quot;_top&quot;&gt;&lt;font color=&quot;#810081&quot;&gt;Inside 3D&lt;/font&gt;&lt;/a&gt; from &lt;strong&gt;FrikaC&lt;/strong&gt; that offers up more features for this Quake image handling application. Head on over to &lt;a href=&quot;http://www.inside3d.com/&quot; target=&quot;_top&quot;&gt;&lt;font color=&quot;#810081&quot;&gt;Inside 3D&lt;/font&gt;&lt;/a&gt; for the download of this tool for all your texture needs. Here&amp;rsquo;s the word right from the source: &lt;blockquote&gt;&lt;em&gt;FrikaC has released a new version of the excellent Quake image-handling app, Fimg 2. Think of this as a more up to date version of what you would see with Adquedit, Wally or Texmex, particularly useful for things like texture wad manipulation.&lt;/em&gt;&lt;/blockquote&gt;</description><pubDate>Fri, 05 Jun 2009 05:25:15 +0200</pubDate></item><item><title>Wolfenstein 3D Released </title><link>http://www.quakewars.net/news/326/Wolfenstein_3D_Released_.html</link><description>&lt;div class=&quot;news_body&quot;&gt;&lt;div style=&quot;padding: 3px&quot;&gt;&lt;div style=&quot;text-align: center&quot;&gt;&lt;img class=&quot;attach&quot; src=&quot;http://forum.i3d.net/attachments/main-et/943143104d1215920603-next-wolfenstein-details-wolfodhaleni.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; width=&quot;220&quot; height=&quot;125&quot; /&gt;&lt;/div&gt;&amp;nbsp; &lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;news_body&quot;&gt;&lt;strong&gt;&lt;font color=&quot;#ffffff&quot;&gt;If you own a &lt;em&gt;Xbox 360&lt;/em&gt; and want to take a stroll down memory lane, you can now download &lt;em&gt;Wolfenstein 3D&lt;/em&gt; from Xbox Arcade. This allows you to become &lt;em&gt;B.J. Blazkowicz&lt;/em&gt; from the classic ground breaking game that gave birth to the first-person shooter genre. Oh, it will cost you 400 MS&lt;/font&gt;&lt;/strong&gt; points, roughly 5 bucks. Enjoy!&lt;/div&gt;</description><pubDate>Wed, 03 Jun 2009 20:26:57 +0200</pubDate></item><item><title>New Quake Live map coming this week</title><link>http://www.quakewars.net/news/325/New_Quake_Live_map_coming_this_week.html</link><description>&lt;div id=&quot;post_message_705603&quot;&gt;&lt;div align=&quot;center&quot;&gt;&lt;font size=&quot;4&quot; color=&quot;#ffffff&quot;&gt;&lt;strong&gt;New Quake Live map coming this week&lt;/strong&gt;&lt;/font&gt;&lt;br /&gt;&lt;br /&gt;&lt;font color=&quot;#000000&quot;&gt;&lt;a id=&quot;attachment943173486&quot; rel=&quot;Lightbox_705603&quot; href=&quot;http://forum.i3d.net/attachments/main-ql/943173486d1244052531-6-new-maps-6-weeks-quakelivejune2.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img style=&quot;margin: 2px&quot; class=&quot;thumbnail&quot; src=&quot;http://forum.i3d.net/attachments/main-ql/943173486d1244052531t-6-new-maps-6-weeks-quakelivejune2.jpg&quot; border=&quot;0&quot; alt=&quot;6 new maps in 6 weeks!-quakelivejune2.jpg&quot; title=&quot;6 new maps in 6 weeks!-quakelivejune2.jpg&quot; width=&quot;300&quot; height=&quot;191&quot; /&gt;&lt;/a&gt;&lt;/font&gt;&lt;/div&gt;&lt;br /&gt;&lt;font color=&quot;#ffffff&quot;&gt;&lt;strong&gt;id Software continues their quest to release six new maps in six weeks for their recently launched free-to-play first person shooter Quake Live. This week marks the third new map to be release and it&amp;#39;s actually a remake of a classic Quake III Arena Capture The Flag map, Bloodlust.&lt;br /&gt;&lt;br /&gt;The map was originally made by the Threewave team of Michael &amp;quot;Casey&amp;quot; Goodhead and Dave &amp;quot;Zoid&amp;quot; Kirsch and this new Quake Live version has been tweaked a bit for its reappearance. id promises that after two CTF maps for Quake Live in the past two weeks, the new map for next week will be a Duel-centric level.&lt;/strong&gt;&lt;/font&gt; &lt;/div&gt;</description><pubDate>Wed, 03 Jun 2009 20:10:57 +0200</pubDate></item><item><title>Siberia Smackdown!</title><link>http://www.quakewars.net/news/324/Siberia_Smackdown.html</link><description>&lt;p align=&quot;center&quot;&gt;Today&amp;rsquo;s the day we&amp;rsquo;re supposed to get a crack at the newest level for &lt;a href=&quot;http://quakelive.com/&quot; target=&quot;_top&quot;&gt;&lt;font color=&quot;#0000ff&quot;&gt;QUAKE Live&lt;/font&gt;&lt;/a&gt;, the brand new CTF map &lt;a href=&quot;http://www.quakelive.com/#preview/coldcaptures&quot; target=&quot;_top&quot;&gt;&lt;font color=&quot;#0000ff&quot;&gt;Siberia&lt;/font&gt;&lt;/a&gt;! If you haven&amp;rsquo;t done so yet, head on over for a peek at the &lt;a href=&quot;http://www.quakelive.com/#preview/coldcaptures&quot; target=&quot;_top&quot;&gt;&lt;font color=&quot;#0000ff&quot;&gt;Siberia preview&lt;/font&gt;&lt;/a&gt; and get ready for some flag snagging action in this fresh house of frag! This map is the second in the &lt;a href=&quot;http://quakelive.com/&quot; target=&quot;_top&quot;&gt;&lt;font color=&quot;#0000ff&quot;&gt;QUAKE Live&lt;/font&gt;&lt;/a&gt; &amp;ldquo;6 new maps in 6 weeks&amp;rdquo; campaign, so get ready for more new juice to come as well!&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Update:&lt;/p&gt;&lt;p&gt;As promised, a new level was added to &lt;a href=&quot;http://quakelive.com/&quot; target=&quot;_top&quot;&gt;&lt;font color=&quot;#0000ff&quot;&gt;QUAKE Live&lt;/font&gt;&lt;/a&gt; yesterday and it&amp;#39;s the new CTF map, &lt;a href=&quot;http://www.quakelive.com/#preview/coldcaptures&quot; target=&quot;_top&quot;&gt;&lt;font color=&quot;#0000ff&quot;&gt;Siberia&lt;/font&gt;&lt;/a&gt;! Along with the new level comes a small update that states they are still hard at work on the Linux and Mac versions as well as the private servers and leader boards. Two fixes have also been included in this update: &lt;/p&gt;&lt;!-- ### three boxes ### --&gt;&lt;div class=&quot;fl&quot;&gt;&lt;a href=&quot;javascript:;&quot; class=&quot;interactive&quot; onclick=&quot;quakelive.mod_register.ShowRegistration(); return false&quot;&gt;&lt;/a&gt;&lt;/div&gt;&lt;ul&gt;&lt;li&gt;Fixes for raw input buffer overflow problems. &lt;br /&gt;&lt;/li&gt;&lt;li&gt;Fix for mouse 5 button not properly receiving button release messages.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;!-- ### three boxes ### --&gt;&lt;div class=&quot;fl&quot;&gt;&lt;a href=&quot;javascript:;&quot; class=&quot;interactive&quot; onclick=&quot;quakelive.mod_register.ShowRegistration(); return false&quot;&gt;&lt;div style=&quot;text-align: center&quot;&gt;&lt;img src=&quot;http://cdn-web.quakelive.com/web98/images/sf/PreLogin/key_points_v98.0.jpg&quot; alt=&quot;&quot; width=&quot;390&quot; height=&quot;264&quot; /&gt;&lt;/div&gt;&lt;/a&gt;&lt;/div&gt;</description><pubDate>Wed, 27 May 2009 16:57:14 +0200</pubDate></item><item><title>Quake Live Receiving New Maps </title><link>http://www.quakewars.net/news/322/Quake_Live_Receiving_New_Maps_.html</link><description>The &lt;em&gt;Quake Live&lt;/em&gt; &lt;a href=&quot;http://www.quakelive.com/#preview/dcmap07&quot; target=&quot;_blank&quot;&gt;&lt;font color=&quot;#6c96ce&quot;&gt;website&lt;/font&gt;&lt;/a&gt; announces that six new maps will be added to the free-to-play, browser-based version of &lt;em&gt;Quake III Arena&lt;/em&gt; over the next six weeks, beginning with Hidden Fortress from the Dreamcast conversion: &lt;br /&gt;&lt;blockquote&gt;&lt;p&gt;We&amp;#39;re kicking off our &amp;quot;6 new maps in 6 weeks&amp;quot; campaign with Hidden Fortress. Although new to QUAKE LIVE, this arena first appeared in the Sega Dreamcast version of QUAKE III Arena. Already considered the best new arena created for QUAKE III Dreamcast, we chose to make very few changes in bringing this classic map to QUAKE LIVE. &lt;br /&gt;&lt;br /&gt;The arena was originally created by Martin Kaai Cluney, a designer for Raster Productions. Kaai is now a designer at id Software working on the RAGE team. Hidden Fortress is a medium sized map with three main rooms - perfect for 6-10 player team deathmatch, clan arena and free for all gameplay. &lt;br /&gt;&lt;br /&gt;Although we chose to start with a classic map from the Dreamcast, we&amp;#39;ll be debuting a mix of new and classic maps in the weeks to come.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p align=&quot;center&quot;&gt;&lt;br /&gt;&lt;a id=&quot;attachment943170613&quot; rel=&quot;Lightbox_682368&quot; href=&quot;http://forum.i3d.net/attachments/main-ql/943170613d1242499498-quake-live-receiving-new-maps-21854_quakelive-01_normal.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img class=&quot;thumbnail&quot; src=&quot;http://forum.i3d.net/attachments/main-ql/943170613d1242499498t-quake-live-receiving-new-maps-21854_quakelive-01_normal.jpg&quot; border=&quot;0&quot; alt=&quot;Quake Live Receiving New Maps-21854_quakelive-01_normal.jpg  Bekeken: 1  Grootte:  105,5 KB  ID: 943170613&quot; title=&quot;Quake Live Receiving New Maps-21854_quakelive-01_normal.jpg  Bekeken: 1  Grootte:  105,5 KB  ID: 943170613&quot; /&gt;&lt;/a&gt; &amp;nbsp; &lt;a id=&quot;attachment943170614&quot; rel=&quot;Lightbox_682368&quot; href=&quot;http://forum.i3d.net/attachments/main-ql/943170614d1242499498-quake-live-receiving-new-maps-21855_quakelive-02_normal.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img class=&quot;thumbnail&quot; src=&quot;http://forum.i3d.net/attachments/main-ql/943170614d1242499498t-quake-live-receiving-new-maps-21855_quakelive-02_normal.jpg&quot; border=&quot;0&quot; alt=&quot;Quake Live Receiving New Maps-21855_quakelive-02_normal.jpg  Bekeken: 1  Grootte:  95,6 KB  ID: 943170614&quot; title=&quot;Quake Live Receiving New Maps-21855_quakelive-02_normal.jpg  Bekeken: 1  Grootte:  95,6 KB  ID: 943170614&quot; /&gt;&lt;/a&gt; &amp;nbsp;&lt;br /&gt;&lt;br /&gt;&lt;a id=&quot;attachment943170615&quot; rel=&quot;Lightbox_682368&quot; href=&quot;http://forum.i3d.net/attachments/main-ql/943170615d1242499498-quake-live-receiving-new-maps-50404_quakelive-01_normal.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img class=&quot;thumbnail&quot; src=&quot;http://forum.i3d.net/attachments/main-ql/943170615d1242499498t-quake-live-receiving-new-maps-50404_quakelive-01_normal.jpg&quot; border=&quot;0&quot; alt=&quot;Quake Live Receiving New Maps-50404_quakelive-01_normal.jpg  Bekeken: 1  Grootte:  60,3 KB  ID: 943170615&quot; title=&quot;Quake Live Receiving New Maps-50404_quakelive-01_normal.jpg  Bekeken: 1  Grootte:  60,3 KB  ID: 943170615&quot; /&gt;&lt;/a&gt; &amp;nbsp; &lt;a id=&quot;attachment943170616&quot; rel=&quot;Lightbox_682368&quot; href=&quot;http://forum.i3d.net/attachments/main-ql/943170616d1242499498-quake-live-receiving-new-maps-50405_quakelive-02_normal.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img class=&quot;thumbnail&quot; src=&quot;http://forum.i3d.net/attachments/main-ql/943170616d1242499498t-quake-live-receiving-new-maps-50405_quakelive-02_normal.jpg&quot; border=&quot;0&quot; alt=&quot;Quake Live Receiving New Maps-50405_quakelive-02_normal.jpg  Bekeken: 1  Grootte:  63,6 KB  ID: 943170616&quot; title=&quot;Quake Live Receiving New Maps-50405_quakelive-02_normal.jpg  Bekeken: 1  Grootte:  63,6 KB  ID: 943170616&quot; /&gt;&lt;/a&gt; &amp;nbsp;&lt;br /&gt;&lt;br /&gt;&lt;a id=&quot;attachment943170617&quot; rel=&quot;Lightbox_682368&quot; href=&quot;http://forum.i3d.net/attachments/main-ql/943170617d1242499521-quake-live-receiving-new-maps-50406_quakelive-03_normal.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img class=&quot;thumbnail&quot; src=&quot;http://forum.i3d.net/attachments/main-ql/943170617d1242499521t-quake-live-receiving-new-maps-50406_quakelive-03_normal.jpg&quot; border=&quot;0&quot; alt=&quot;Quake Live Receiving New Maps-50406_quakelive-03_normal.jpg  Bekeken: 1  Grootte:  71,5 KB  ID: 943170617&quot; title=&quot;Quake Live Receiving New Maps-50406_quakelive-03_normal.jpg  Bekeken: 1  Grootte:  71,5 KB  ID: 943170617&quot; /&gt;&lt;/a&gt; &amp;nbsp; &lt;a id=&quot;attachment943170618&quot; rel=&quot;Lightbox_682368&quot; href=&quot;http://forum.i3d.net/attachments/main-ql/943170618d1242499521-quake-live-receiving-new-maps-50407_quakelive-04_normal.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img class=&quot;thumbnail&quot; src=&quot;http://forum.i3d.net/attachments/main-ql/943170618d1242499521t-quake-live-receiving-new-maps-50407_quakelive-04_normal.jpg&quot; border=&quot;0&quot; alt=&quot;Quake Live Receiving New Maps-50407_quakelive-04_normal.jpg  Bekeken: 1  Grootte:  56,9 KB  ID: 943170618&quot; title=&quot;Quake Live Receiving New Maps-50407_quakelive-04_normal.jpg  Bekeken: 1  Grootte:  56,9 KB  ID: 943170618&quot; /&gt;&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&lt;/p&gt;&lt;/blockquote&gt;</description><pubDate>Tue, 19 May 2009 16:37:25 +0200</pubDate></item><item><title>TGN's Doom III Mod Selection</title><link>http://www.quakewars.net/news/321/TGNs_Doom_III_Mod_Selection.html</link><description>&lt;div class=&quot;text&quot;&gt;You always wanted to play &lt;strong&gt;&lt;em&gt;Doom III&lt;/em&gt;&lt;/strong&gt; again but thought that there&amp;#39;s something missing? Or maybe you waited for a sequel or remake of older games with newer graphics?&lt;br /&gt;&lt;br /&gt;As we all know, mods are a great thing because mostly you&amp;#39;re getting something which the original devs just don&amp;#39;t bring. You can get many different kinds of games due to mods and you only payed once for the game.&lt;br /&gt;&lt;br /&gt;I made a little selection of mods that are released for &lt;strong&gt;&lt;em&gt;Doom III&lt;/em&gt;&lt;/strong&gt; and that will maybe bring you some replay value or reaches your wishes being remakes of older titles.&lt;br /&gt;&lt;br /&gt;Here we go:&lt;br /&gt;&lt;blockquote&gt;&lt;a href=&quot;http://www.d3opencoop.com/&quot; target=&quot;_blank&quot;&gt;&lt;font size=&quot;3&quot;&gt;&lt;strong&gt;&lt;em&gt;OpenCoop&lt;/em&gt;&lt;/strong&gt;&lt;/font&gt;&lt;/a&gt;&lt;br /&gt;You always wanted to play Doom III with a friend? Here&amp;#39;s your opportunity. I think here&amp;#39;s nothing more to say than: You&amp;#39;ll have plenty of fun with a friend.&lt;br /&gt;&lt;br /&gt;&lt;div align=&quot;center&quot;&gt;&lt;a href=&quot;http://images.totalgamingnetwork.com/images/showpic.jpg&quot;&gt;&lt;img src=&quot;http://images.totalgamingnetwork.com/images/thumb_showpic.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; width=&quot;120&quot; height=&quot;90&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://images.totalgamingnetwork.com/images/showpic2.jpg&quot;&gt;&lt;img src=&quot;http://images.totalgamingnetwork.com/images/thumb_showpic2.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; width=&quot;120&quot; height=&quot;90&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://images.totalgamingnetwork.com/images/showpic23.jpg&quot;&gt;&lt;img src=&quot;http://images.totalgamingnetwork.com/images/thumb_showpic23.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; width=&quot;120&quot; height=&quot;90&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;a href=&quot;http://files.totalgamingnetwork.com/file/5409/OpenCoop+2.0+Alpha+%2B+Mappack+2.0+%2B+Expansion/&quot; target=&quot;_blank&quot;&gt;&lt;strong&gt;Download OpenCoop&lt;/strong&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.thechineseroom.co.uk/objector.htm&quot; target=&quot;_blank&quot;&gt;&lt;font size=&quot;3&quot;&gt;&lt;strong&gt;&lt;em&gt;Conscientious Objector&lt;/em&gt;&lt;/strong&gt;&lt;/font&gt;&lt;/a&gt;&lt;br /&gt;Always wanted to play a part in an experiment? Here&amp;#39;s what the developers say about their mod: Conscientious Objector is an experiment in two parts. Firstly, it attempts to keep all experience of playing a fast, action-packed game like Doom 3 whilst turning the underlying mechanics and politics on their head. In short, in Conscientious Objector, you get the big shotgun but it&amp;#39;s only loaded with rubber bullets. You can shoot all you like, but you can&amp;#39;t kill anything. Secondly, rather than casting the player as a hero, you get to play the lowest of the low: a convict being used because they are expendable, steered around the environment by an NPC who is not afraid of telling you he&amp;#39;s rooting for the zombies.&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://files.totalgamingnetwork.com/file/5404/Conscientious+Objector/&quot; target=&quot;_blank&quot;&gt;&lt;strong&gt;Download Conscientious Objector&lt;/strong&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.moddb.com/mods/classic-doom-3&quot; target=&quot;_blank&quot;&gt;&lt;font size=&quot;3&quot;&gt;&lt;strong&gt;&lt;em&gt;Classic Doom III&lt;/em&gt;&lt;/strong&gt;&lt;/font&gt;&lt;/a&gt;&lt;br /&gt;This modification is for everyone loving id&amp;#39;s first installment of the series, as it brings it into Doom III.&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://files.totalgamingnetwork.com/file/1776/Classic+DOOM+3+v1.3.1+Final/&quot; target=&quot;_blank&quot;&gt;&lt;strong&gt;Download Classic Doom III&lt;/strong&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.chmodoplusr.com/IntoCerberon/&quot; target=&quot;_blank&quot;&gt;&lt;font size=&quot;3&quot;&gt;&lt;strong&gt;&lt;em&gt;Into Cerberon&lt;/em&gt;&lt;/strong&gt;&lt;/font&gt;&lt;/a&gt;&lt;br /&gt;Descent is a name everyone knows, or at least should have heard of. This mod brings the classic Descent gameplay into Doom III.&lt;br /&gt;&lt;br /&gt;&lt;div align=&quot;center&quot;&gt;&lt;a href=&quot;http://images.totalgamingnetwork.com/images/52780.jpg&quot;&gt;&lt;img src=&quot;http://images.totalgamingnetwork.com/images/thumb_52780.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; width=&quot;120&quot; height=&quot;90&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://images.totalgamingnetwork.com/images/52804.jpg&quot;&gt;&lt;img src=&quot;http://images.totalgamingnetwork.com/images/thumb_52804.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; width=&quot;120&quot; height=&quot;90&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://images.totalgamingnetwork.com/images/68823.jpg&quot;&gt;&lt;img src=&quot;http://images.totalgamingnetwork.com/images/thumb_68823.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; width=&quot;120&quot; height=&quot;90&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;a href=&quot;http://files.totalgamingnetwork.com/file/5405/Into+Cerberon+0.03+Quartz/&quot; target=&quot;_blank&quot;&gt;&lt;strong&gt;Download Into Cerberon&lt;/strong&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://meanarena.planetquake.gamespy.com/quake2_lostmarine/&quot; target=&quot;_blank&quot;&gt;&lt;font size=&quot;3&quot;&gt;&lt;strong&gt;&lt;em&gt;Quake II: Lost Marine&lt;/em&gt;&lt;/strong&gt;&lt;/font&gt;&lt;/a&gt;&lt;br /&gt;And here&amp;#39;s something for all Quake II lovers, a remake with Doom III&amp;#39;s engine, nice hugh?&lt;br /&gt;&lt;br /&gt;&lt;div align=&quot;center&quot;&gt;&lt;a href=&quot;http://images.totalgamingnetwork.com/images/arsenal.jpg&quot;&gt;&lt;img src=&quot;http://images.totalgamingnetwork.com/images/thumb_arsenal.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; width=&quot;120&quot; height=&quot;90&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://images.totalgamingnetwork.com/images/environments.jpg&quot;&gt;&lt;img src=&quot;http://images.totalgamingnetwork.com/images/thumb_environments.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; width=&quot;120&quot; height=&quot;90&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://images.totalgamingnetwork.com/images/monsters.jpg&quot;&gt;&lt;img src=&quot;http://images.totalgamingnetwork.com/images/thumb_monsters.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; width=&quot;120&quot; height=&quot;90&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;a href=&quot;http://files.totalgamingnetwork.com/file/1990/Quake+II+Lost+Marine+QuakeCon+2005+Test+Build/&quot; target=&quot;_blank&quot;&gt;&lt;strong&gt;Download Quake II Lost Marine&lt;/strong&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://groundzero.solitonstudios.com/index.html&quot; target=&quot;_blank&quot;&gt;&lt;font size=&quot;3&quot;&gt;&lt;strong&gt;&lt;em&gt;Ground Zero&lt;/em&gt;&lt;/strong&gt;&lt;/font&gt;&lt;/a&gt;&lt;br /&gt;While this mod is sadly only in a very early stage, nevertheless it could be a nice experience to walk through a post apocalyptic city in the style of Fallout.&lt;br /&gt;&lt;br /&gt;&lt;div align=&quot;center&quot;&gt;&lt;a href=&quot;http://images.totalgamingnetwork.com/images/springhill_february_junk.jpg&quot;&gt;&lt;img src=&quot;http://images.totalgamingnetwork.com/images/thumb_springhill_february_junk.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; width=&quot;120&quot; height=&quot;90&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://images.totalgamingnetwork.com/images/springhill_june_bodyshielding_large.jpg&quot;&gt;&lt;img src=&quot;http://images.totalgamingnetwork.com/images/thumb_springhill_june_bodyshielding_large.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; width=&quot;120&quot; height=&quot;90&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://images.totalgamingnetwork.com/images/springhill_june_moveablecover_large.jpg&quot;&gt;&lt;img src=&quot;http://images.totalgamingnetwork.com/images/thumb_springhill_june_moveablecover_large.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; width=&quot;120&quot; height=&quot;90&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;a href=&quot;http://files.totalgamingnetwork.com/file/5406/Ground+Zero+3.1/&quot; target=&quot;_blank&quot;&gt;&lt;strong&gt;Download Ground Zero&lt;/strong&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.thedarkmod.com/&quot; target=&quot;_blank&quot;&gt;&lt;em&gt;&lt;font size=&quot;3&quot;&gt;&lt;strong&gt;The Dark Mod Thiefs Den Teaser Demo&lt;/strong&gt;&lt;/font&gt;&lt;/em&gt;&lt;/a&gt;&lt;br /&gt;In The Dark Mod, you play a master thief living in a dark, sprawling city. A blend of gothic architecture and steampunk technology, the city contains great, belching chimneys, grand cathedrals, and medieval manor-houses. As a master of the shadows, you move through the city streets unseen, avoiding the eyes (and blades) of the city&amp;#39;s thieves&amp;#39; guild, while doing jobs for the various political factions. Nobles, mages or the Church, it doesn&amp;#39;t matter, as long as the pay is good.&lt;br /&gt;&lt;br /&gt;&lt;div align=&quot;center&quot;&gt;&lt;a href=&quot;http://images.totalgamingnetwork.com/images/jdude1.jpg&quot;&gt;&lt;img src=&quot;http://images.totalgamingnetwork.com/images/thumb_jdude1.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; width=&quot;120&quot; height=&quot;90&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://images.totalgamingnetwork.com/images/screen43.jpg&quot;&gt;&lt;img src=&quot;http://images.totalgamingnetwork.com/images/thumb_screen43.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; width=&quot;120&quot; height=&quot;90&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://images.totalgamingnetwork.com/images/acolyte.jpg&quot;&gt;&lt;img src=&quot;http://images.totalgamingnetwork.com/images/thumb_acolyte.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; width=&quot;120&quot; height=&quot;90&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href=&quot;http://images.totalgamingnetwork.com/images/guard5.jpg&quot;&gt;&lt;img src=&quot;http://images.totalgamingnetwork.com/images/thumb_guard5.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; width=&quot;120&quot; height=&quot;90&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://images.totalgamingnetwork.com/images/screen45.jpg&quot;&gt;&lt;img src=&quot;http://images.totalgamingnetwork.com/images/thumb_screen45.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; width=&quot;120&quot; height=&quot;90&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://images.totalgamingnetwork.com/images/bonehoard_6.jpg&quot;&gt;&lt;img src=&quot;http://images.totalgamingnetwork.com/images/thumb_bonehoard_6.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; width=&quot;120&quot; height=&quot;90&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;a href=&quot;http://www.gametrailers.com/player/33286.html&quot; target=&quot;_blank&quot;&gt;&lt;strong&gt;Download The Dark Mod&lt;/strong&gt;&lt;/a&gt;&lt;br /&gt;&lt;/blockquote&gt;This is only a small selection of released mods. If you know other worthy mods to mention, feel free to tell everyone about them. You can as well check out &lt;a href=&quot;http://www.moddb.com/games/doom-iii/mods&quot; target=&quot;_blank&quot;&gt;&lt;strong&gt;this page&lt;/strong&gt;&lt;/a&gt; to find other nice mods for &lt;strong&gt;&lt;em&gt;Doom III&lt;/em&gt;&lt;/strong&gt;, sadly many nice looking mods are not released yet. &lt;/div&gt;&lt;div class=&quot;footer&quot;&gt;&lt;/div&gt;</description><pubDate>Thu, 25 Sep 2008 21:04:17 +0200</pubDate></item><item><title>Rage's Scale Clarification</title><link>http://www.quakewars.net/news/320/Rages_Scale_Clarification.html</link><description>&lt;div class=&quot;text&quot;&gt;As previously stated by &lt;em&gt;Willits&lt;/em&gt; that &lt;strong&gt;&lt;em&gt;Rage&amp;#39;s&lt;/em&gt;&lt;/strong&gt; content has been reduced due to limitations regarding the disk space for the 360, he now clarifies the situation. Here&amp;#39;s what he says:&lt;br /&gt;&lt;blockquote&gt;However, following all the online reaction to the story Tim released a statement to Shacknews in which he clarified his statements, saying, &amp;quot;There was NO CONTENT removed from RAGE because of the 360--NONE AT ALL,&amp;quot; before adding, &amp;quot;We feel the 360 is a great platform and will provide a fantastic Rage experience.&amp;quot; &lt;br /&gt;&lt;br /&gt;You could argue that first point isn&amp;#39;t entirely true, as id has said on more than one occasion that the Xbox 360 version won&amp;#39;t look as good as the PC/PS3 iteration due to DVD size constraints, but what did he mean by &amp;quot;Rage&amp;#39;s story has been altered&amp;quot; because of the Xbox 360 in his discussion earlier today, then? &lt;br /&gt;&lt;br /&gt;&amp;quot;During my talk today I mentioned that we originally wanted to have around 5 or 6 smaller wasteland environments but later decided instead to have 2 larger wastelands,&amp;quot; he explained. &amp;quot;Mostly because we were going to be shipping on two DVDs for the 360 and felt that it would play better with one large wasteland on each disc so there would be no loading between wastelands.&amp;quot; &lt;/blockquote&gt;You can find the news &lt;a href=&quot;http://www.1up.com/do/newsStory?cId=3169971&quot; target=&quot;_blank&quot;&gt;&lt;strong&gt;here&lt;/strong&gt;&lt;/a&gt;. &lt;/div&gt;</description><pubDate>Thu, 25 Sep 2008 21:02:56 +0200</pubDate></item></channel></rss>